Augmented reality (AR) technology is a new development strategy that has taken the publishing industry by storm. Its use will bring massive opportunities for authors and publishers. Continue reading →
Over the past few decades, the publishing industry has seen a lot of major changes. The most important release change right now is the shift from pure printing to integrating digital and print publishing.
Augmented reality (AR) technology is a new development strategy that has taken the publishing industry by storm. Its use will bring massive opportunities for authors and publishers.
But many people still question whether this new technology really offers many benefits to publishing, or if it’s simply a marketing ploy designed to help authors and publishers generate more revenue.
If you are unsure of the answer, then read on to discover more about augmented reality, what it could mean for the future of publishing, and whether or not you should be using it.
Augmented reality (AR) is a technology that allows you to overlay digital images in the physical world.
With it, creators can add engaging multimedia content to traditional paper content, bringing about a true merging of digital publishing and traditional publishing.
Readers can download an app or use their tablets or smartphones to scan the page. Then, in addition to the content on the page, readers will see pop-up content, which includes 3D images, video content, audio, social media and web links, and more.
AR in publishing brings benefits for everyone – authors, publishers, and readers alike. Below are a few of the major advantages of using this technology right now.
Keep in mind that this change in the publishing industry is still relatively new, and no doubt more benefits will reveal themselves in time – especially with the rise in 5G.
Augmented reality is often confused with virtual reality. However, the two concepts are very different and it’s important to make the correct distinction from the start.
Virtual reality is the creation of a simulated environment through the use of computer technology. This simulated experience can be similar to, or totally different from the real world.
Applications of this technology include business, education, and entertainment, among others.
The distinction between AR and VR comes down to the experience itself, as well as the devices required to use the technology.
Here is a short summary of the differences between AR and VR:
There are already a ton of incredible examples of AR technology in the market right now. Many of them promise to totally revolutionize the way people interact with the world.
Some examples of AR technology include:
Currently, customers can use the IKEA Place app to select items from the store’s catalog and see how they would look to scale anywhere in their house.
The publishing industry, in particular, is set to benefit a lot from the enormous potential of AR.
When used as a publishing tool, AR technology can help readers use the devices to discover more content, gain context, and engage with content in a more fun and meaningful way.
Digital content is more engaging, and AR can help to make books, magazines, and other publications come alive.
Readers will see dynamic content, videos, sounds, 3D characters animations, etc. – all of which will be very vivid and certainly more memorable.
Below are a few examples of AR being used as a publishing tool.
First, we will look at the companies that are embracing AR, and then examples of books, magazines, and other publications that are enjoying the many benefits offered by this technology.
These are just a few of the many companies that have embraced AR as a publishing tool.
But, since the focus of this article is on whether or not you should be using augmented reality, let’s take a look at a few examples of AR publications so you can see how other authors and publishers are making use of this exciting new technology.
This AR children’s book was published by the New Third Board and is a great example of how AR brings digital and traditional publishing together in a wonderful way.
Children reading the book can see vivid 3D images of the piglet. They can also hear both the English and Chinese pronunciation of the pig, which will undoubtedly improve their learning results.
ZERNO is a Ukrainian magazine with an AR app that displays interactive content and brings features to life.
In essence, the use of this technology in printed products like this publication and others including newspapers, simple brochures, etc. removes the restrictions that come with having only text and allows readers to see superimposed virtual products against a real-world background.
This can be particularly helpful for publications that cover vast topics like climate change, and AR can help readers to more easily picture different realities within their familiar surroundings.
In such an instance, AR-driven content can be extremely engaging, and the apps can add real value to the story.
The Quiver coloring book app allows kids to print out pages after they’ve colored them in so they can bring them to life through AR.
Quiver, Bic, and other brands are using this technology to instill customer loyalty from an early age by partnering with children’s book authors to create interactive, fun stories and encourage children to create their own art with special effects.
These are just a few examples of authors and digital publishers that have embraced AR technology, but hopefully, they are enough to show you the scope of AR usage in the publishing industry.
As with all other technologies, AR comes with its own set of benefits and drawbacks.
Before you decide whether or not you should use augmented reality in publishing, take a look at the benefits and challenges of the technology.
AR has something for everyone, in every industry. I hope by now you understand the role of augmented reality in publishing, and whether or not you should be using it to improve your results and help you meet your objectives.
A lot of businesses are incorporating AR technologies into their service offering so they can enhance customer interaction, and build more meaningful connections with their audience by providing tailored products and services.
This is something that is becoming indispensable in today’s information age and it can help publishers and authors stand out from the competition.
Do you think you stand to benefit from using augmented reality in publishing? Share your thoughts in the comments below!
BYLINE:
Ron Stefanski is an online entrepreneur and professor who has passion for helping people create and market their own online business. You can learn more from him by visiting OneHourProfessor.com. You can also connect with him on YouTube or Linkedin.
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